
James Snowscoran
Coreli Corporation Corelum Syndicate
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Posted - 2006.11.12 12:49:00 -
[1]
Well you could argue that the lowslot eccm modules are kinda underpowered. But then, signal amplifiers are also kinda underpowered compared to sensor boosters . I can't help but feel only very limited amounts of sympathy over your being jammed only 50% of the time against 2 blackbirds...that means they'd need 4 blackbirds to jam you 75% of the time, and whenever you escape a single jam cycle in the mega, at least one of the blackbirds really should go down the drain from blaster and drone pounding. -----
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James Snowscoran
Coreli Corporation Corelum Syndicate
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Posted - 2006.11.15 15:03:00 -
[2]
Originally by: Crumplecorn
Originally by: AsfALT Edited by: AsfALT on 15/11/2006 14:34:05 Edited by: AsfALT on 15/11/2006 14:32:53 Edited by: AsfALT on 15/11/2006 14:29:51 Edited by: AsfALT on 15/11/2006 14:29:05
Originally by: Crumplecorn
Originally by: AsfALT ...
Yeah, but this is a game. Taking the given example, how impressed would you be if, every once in a while, your ship was one-shotted by someone else's because the game decided a 'statisical anomaly' occurred?
And, since the above basically boiled down to very bad luck, are you saying it is a good thing that combat in Eve is more about luck than your setup or your skill when ECM is involved?
Eve combat is not "more about luck", but luck has to have a factor. In any system that emplyes randomness there will always be this type of situations. I compleatly agree with luck.
EDIT: There would be no problem if ships could be criticaly hit in such a way. As this is a game, fights occure more often then in rl given the nr of ppl involved, it is only normal that such improbable events appear more often then in RL.
Just because some ppl are unlucky and then very vocal about that dosen't make the whole game a "no skill just luck" game.
The whining doesn't make it 'no skill just luck', ecm does. In a normal fight a better setup and/or better pilot will win. Fight that same fight over and over and it'll come out basically the same each time, excepting the occasional ****up and client crash. With ECM it'll play differently every time due to some random number generator. And if you only do the fight once (as is typically the case) you will randomly get one of these possible outcomes including, as in cases like this, the lesser ship winning. Thus luck>skill/setup when ECM is used.
Yes, atm in fights 1v1 most setups benefit a lot from fitting a jammer or two in the mids.
No, that will not be a problem after Kali, because of the basic nerfage of ecm modules. I've yet to see anyone claiming this concept is a bad idea.
As for dedicated ECM ships, they are **** easy to counter, use friends, eccm or an ambush and they go pop in a few seconds when they go up against a properly fitted gank ship. It is only about luck if you play right into their hands, which you seem intent on doing just for the heck of it. -----
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